This past weekend Blizzard brought the Mythic Dungeon Invitational to Blizzcon. Although it was an “All Star” appearance, rather than the MDI finale that concluded a few months ago, it was a start to what I hope grows into something bigger. I mentioned in my previous blog post that I’d like to see Blizzard structure the MDI similarly to the Arena system, where teams compete throughout the year by participating in multiple tournaments and accumulating points to qualify for a Blizzcon finale. Blizzard has seen how popular the MDI and Mythic + systems are and in as much as Blizzard has iterated on the system to date, it’s something that could become so much more.
While there would be a lot of details to work out in such a system, what I wanted to focus on with this blog post was my worry that Blizzard may strangle Mythic + popularity by making entry into the system too difficult. In Legion we saw an explosive growth in Mythic + participation; a system totally new to the game that captured the interest of a wide swath of the player base. Not only because it was a great way to farm AP, but also because it gave an alternative path for gear progression, weapon transmogs, and a few achievements. Continue reading “MDI and the importance of the Mythic + system”